Spell
ContinuousTemple of the Kings
View:
7091
You can activate 1 Trap Card the turn it was Set. You can send 1 "Mystical Beast of Serket" in your Monster Zone and this card you control to the Graveyard; Special Summon 1 monster from your hand or Deck, or 1 Fusion Monster from your Extra Deck. You can only use each effect of "Temple of the Kings" once per turn.
Temple of the Kings — Power Evaluation
Final Score: 56 ± 6 · Confidence: Medium
- Intrinsic: 55 · Deck: 61 · Meta: provisional
- Primary role: Combo enabler · Secondary: Floodgate/Control, Utility
Why it scores here
Temple of the Kings converts a two-card setup (itself plus Mystical Beast of Serket in the Monster Zone) into an unrestricted Special Summon from the hand or Deck, or a Fusion Monster from the Extra Deck — a genuinely high ceiling that earns the card its points. It also removes the trap-set timing restriction, letting a Trap be used the turn it is Set, which makes it a real support piece for trap-control shells. That ceiling is offset by the fact that the payoff demands a specific named monster, the summon effect sends both cards to the Graveyard and is once per turn, and the card does nothing at all on its own. Its 0 ATK / 0 DEF stat line, 6,892 page views, and cross-format popularity earned no points; with 0 recorded combos, combo value is text-inferred and the score stays provisional.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 60 | It is a Continuous Spell searchable by Terraforming (56% co-deck) and in-archetype pieces such as Treasures of the Kings (77.5%), and it runs as a 1-of in 379 of 400 decks — but the summon effect is only live with Mystical Beast of Serket in the Monster Zone (verified/observed). |
| Combo & Conversion | 65 | The text grants an unrestricted Special Summon from hand or Deck, or a Fusion Monster from the Extra Deck, for the cost of Serket plus this card, which is close to a full payoff — though 0 combos were recorded, so this is text-only inference (inferred). |
| Resource Economy | 45 | The summon sends two of your own cards (Serket and Temple) to the Graveyard for one body and the trap-enable effect generates no card advantage, so the trade is roughly even at best (inferred). |
| Effect & Interaction | 40 | The first effect only removes the trap-set timing restriction and provides no disruption by itself; any interaction still comes from the Traps the deck fires (verified). |
| Material Utility | 12 | As a Continuous Spell it cannot be used as material and contributes nothing on the field if its effects are blanked or negated (verified). |
| Resilience & Flexibility | 48 | It sits face-up as a Continuous Spell vulnerable to Mystical Space Typhoon / Cosmic Cyclone-style removal, and the key summon effect is a once-per-turn, self-sacrificing one-shot (inferred). |
| Deck-Building Efficiency | 54 | It is a cheap one-slot, Terraforming-searchable 1-of (avg 1.06 copies), but the payoff demands Mystical Beast of Serket, a named monster that is dead weight outside the dedicated engine (observed). |
Calculation
Weight profile: 0.7 Starter/Combo enabler + 0.3 Floodgate/Control. Intrinsic ≈ 55, Deck ≈ 61, Meta = provisional. Modifiers: Named-monster dependency (Mystical Beast of Serket) (-3); Searchable one-of engine slot (1). Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Unrestricted Special Summon from the hand or Deck, or a Fusion Monster from the Extra Deck, from a single resolved Continuous Spell.
- Removes the trap-set restriction, letting a Trap Card be activated the turn it is Set — meaningful support for trap-control shells.
- Cheap engine slot: Terraforming-searchable 1-of (avg 1.06 copies across 400 decks).
- Appears across a wide range of homes (52 distinct archetypes; 100% inclusion in several sampled archetypes).
Weaknesses
- The summon payoff requires Mystical Beast of Serket in the Monster Zone plus this card on the field — a specific two-card setup.
- The key effect sends both Serket and this card to the Graveyard and is once per turn, with no built-in recursion.
- Does nothing on its own: no body, no ATK/DEF, cannot be used as material.
- As a face-up Continuous Spell it is exposed to any backrow removal before the effect resolves.
- No recorded combo data, so its practical ceiling in real boards is unverified.
Counters / choke points
- Backrow removal before resolution (Mystical Space Typhoon, Cosmic Cyclone, Harpie's Feather Duster).
- Negating the Spell's activation (Solemn Judgment-style).
- Removing Mystical Beast of Serket before the cost can be paid.
- Negating the summon effect, e.g. Ash Blossom & Joyous Spring against the Deck-Special-Summon (inference from the card text).
- Special Summon negation such as Solemn Warning.
Best use
Two-card combo enabler and trap-support engine piece. Decks: Temple of the Kings / Serket (Apophis) engine, Phantom Knights, Labrynth-style trap control. Suggested copies: 1.
Evidence & gaps
- Verified: Card text: 'You can activate 1 Trap Card the turn it was Set.'; Card text: send 1 'Mystical Beast of Serket' in your Monster Zone and this card you control to the Graveyard to Special Summon 1 monster from your hand or Deck, or 1 Fusion Monster from your Extra Deck.; Card text: each effect of 'Temple of the Kings' can only be used once per turn.; Card data: Continuous Spell, 0 ATK / 0 DEF, no listed archetype, formats TCG / OCG / MasterDuel / DuelLinks.
- Observed: 400 decks run it, all in the main deck, average 1.06 copies (379 decks at exactly 1 copy).; Co-deck rates: The Man with the Mark 98%, Apophis the Serpent / Apophis the Swamp Deity / Divine Serpent Apophis 78.5%, Treasures of the Kings 77.5%, Merciless Scorpion of Serket 74.2%, Terraforming 56%.; 52 distinct archetypes in the sample; usage statistics show 100% inclusion in 8 archetypes and 92.9% / 91.7% / 85.7% in Temple of the Kings / Apophis / Phantom Knights.; 0 recorded combo appearances — no observed starter, material, or payoff data.; 1 guide mention (a Labrynth guide, in its Spell/Trap section).
- Inferred: The payoff only functions with both Temple of the Kings and Mystical Beast of Serket on the field, making it a two-card engine.; Terraforming plus in-archetype search (Treasures of the Kings) makes it a consistent 1-of tutor target.; The trap-set timing removal makes it a control enabler in trap-based decks such as the Labrynth shell that mentions it.
- Data gaps: no combos supplied — combo conversion is text-only inference no banlist token — assumed 3 copies (unlimited) no side-deck usage recorded (0 of 400 decks ran it in the side) no measured average power index or starter-count for boards containing this card guide evidence is a single indirect mention with no explanatory snippet






